Descend
Enter a shifting dungeon where every room is an encounter and every floor pulls you further from safety.

Our first game
A first-person turn-based extraction dungeon crawler. Descend. Loot. Survive. Rebuild your camp.
Ruinsend combines deliberate turn-based combat with the tension of an extraction run. Every step consumes dungeon time. Every enemy response matters. The deeper you go, the more you stand to gain—and lose.
Beyond the dungeon, a ruined camp waits to be rebuilt. Recover rare materials, defeat the Wardens below and bring its blacksmith, alchemist, cleric, mage and enchanter home.
Enter a shifting dungeon where every room is an encounter and every floor pulls you further from safety.
Read the battlefield, spend your turns carefully and decide when one more room is worth the danger.
Escape alive with your haul. Death ends the run and takes everything you carried into the dark.
Return to camp, restore its specialists and turn the spoils of one expedition into strength for the next.
Prepare in camp. Descend into a freshly assembled dungeon. Extract with resources, equipment and relics—or lose the run to the dark. Progress is earned one successful return at a time.
Small studio. Deep dungeons.
Dungeon Builder Studios is an independent game developer based in Perth, Western Australia. We create focused, systems-driven games built around discovery, danger and the stories players make for themselves.
Ruinsend is actively in development. Follow Dungeon Builder Studios for progress, behind-the-scenes systems work and future playtest news.
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